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oplate Sports
"oplate Sports" includes 14 game modes, suitable for both individual training and group competitions.
Each game offers various functional settings to meet different training needs and add more fun.
Individual Training
In each round of the game, a target light will turn on. The player must react to the target light to proceed to the next round.
Random
The target light will illuminate at random positions.
Sequential
The target lights will illuminate in ascending order based on the oplate number.
Back-and-Forth
The target lights will turn on in order from the lowest to the highest oplate number, and then back down.
Home
oplate #1 is the home light. Random target lights will illuminate on the other oplates.
The home and target lights alternate.
Manual
The user manually controls where each target light appears.
Indicator Mode
The target light automatically turns on and off, serving as an indicator without any player interaction.
Indicator - Random
The target light will illuminate at random positions.
Indicator - Sequential
The target lights will illuminate in ascending order based on the oplate number.
Indicator - Back-and-Forth
The target lights will turn on in order from the lowest to the highest oplate number, and then back down.
Indicator - Home
oplate #1 is the home light. Random target lights will illuminate on the other oplates.
The home and target lights alternate.
Indicator - Manual
The user manually controls where each target light appears.
Multiplayer Game
Buzz-In
Each player's target light turns on. The first to turn off their own color scores a point.
Free-for-All
Each player’s target light turns on. The time it takes to turn off their own color is recorded.
Team Battle
After grouping the oplates, target lights will randomly illuminate within each group. The average time each group takes to complete a round is recorded.
Shuttle Run
Two oplates are placed at both ends of the shuttle run. The average time to complete each round is recorded.