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oplate Active Ageing > Sharp Memory <Cognition & Memory>
1. At the start of the game, the question lights will light up first, and the player must remember the order of the positions or patterns in which it appeared. Then, the player needs to sense the oplate in the correct order. When the order is incorrect, the accuracy rate will decrease.
2. The accuracy rate is used as a measure of the player's memory.
Basic Level
Each game has 3 Basic Levels, which are the basic gameplay of the game.
The parameter values in the Basic Level are default and cannot be adjusted.
Players can adjust various parameter values in Custom Level or Personal Level to create a game style that meets their own needs.
Level 1
Mode: Position
oplate: 6
Round: 3
Question Quantity: 2
Question Duration Time (sec): 1
Question Interval Time (sec): 0.5
Question Color: Red
Level 2
Mode: Position
oplate: 6
Round: 3
Question Quantity: 4
Question Duration Time (sec): 1
Question Interval Time (sec): 0.5
Question Color: Red
Level 3
Mode: Pattern
oplate: 6
Round: 3
Question Quantity: 3
Question Duration Time (sec): 1
Question Interval Time (sec): 0.5
Parameter Description
Demonstration and Explanation of Various Parameters.
1. Mode
There are two different game modes to choose from: "Position" and "Pattern".
Position: The question lights will light up randomly in different positions in sequence, and players need to tap the oplate in the same order of the lighted positions.
Pattern: The No.1 oplate serves as the question light and will display random patterns in sequence, and players need to tap the oplate in the same order of patterns.
(upper)Pattern、(lower)Position
2. 小黑盤數
遊戲中使用的小黑盤數量。
設定範圍: 2~12
能力面向: 視空導航・空間構圖
難易度: 越多越難
為何影響: 小黑盤數目越多,位置集合變大、空間定位更難,容易出現位置錯置,也需要更多時間尋找目標。
3. 遊戲回合
遊戲的總回合數。
設定範圍: >1
能力面向: 專注力與持續注意
難易度: 越多越難
為何影響: 回合越多,玩家容易累或失去專注,反應速度下降、記憶維持更吃力。
4. 題目燈數量
每回合需要記憶的燈號位置數量。
設定範圍: >1
能力面向: 工作記憶(序列)
難易度: 越多越難
為何影響: 要記的單位數量越多,序位和遺漏的錯誤增加、回放檢索的負荷也會增加。
2. Question Duration Time
It is the time that each question light remains on when displaying the question light.
Question Duration Time: 2 seconds
3. Question Interval Time
It is the time interval between each question light when displaying the question lights.
Question Interval Time: 2 seconds
7. 題目燈顏色
玩家要感應的目標燈顏色。
設定範圍: 紅/黃/綠/藍/青/紫(單選)
能力面向: 視覺辨識能力
為何影響: 白/黃在明亮環境較難辨,可視性影響編碼品質。
依難易度來設定遊戲
入門暖身
熟悉規則、建立信心,先確保編碼品質。
模式: 位置 or 圖案
小黑盤數: 3 ~ 4
遊戲回合: 1 ~ 3
題目燈數量: 1 ~ 3
題目燈亮燈時間(秒): 2 ~
題目燈間隔時間(秒): 1 ~
題目燈顏色: 紅
* 小黑盤擺放方式:
集中 / 近距離、等距圓弧或網格
提升序列容量與節奏穩定度,可觀察後段衰退。
模式: 位置 or 圖案
小黑盤數: 4 ~ 6
遊戲回合: 3 ~ 5
題目燈數量: 3 ~ 5
題目燈亮燈時間(秒): 1 ~ 2
題目燈間隔時間(秒): 0.5 ~ 1
題目燈顏色: 紅
* 小黑盤擺放方式:
中距 / 部分拉開、仍固定幾何
進階挑戰
同時挑戰編碼速度、維持與節奏適應。
模式: 位置 or 圖案
小黑盤數: 6 ~
遊戲回合: 5 ~
題目燈數量: 5 ~
題目燈亮燈時間(秒): 0.5 ~ 1
題目燈間隔時間(秒): 0.5 ~ 1
題目燈顏色: 紅
* 小黑盤擺放方式:
分散 / 角度不規則、隨機擺放
依玩家狀況來設定遊戲