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oplate Active Ageing

oplate Active Ageing contains nine mini-games.
According to the needs of general elderly activity goals, we have categorized the games into five types:
Reaction & Attention, Cognition & Memory, Limb control & coordination, Cooperation & Competition, and Recreation.

Each mini-game has adjustable parameters.
By adjusting these parameters, different levels of difficulty and even different gameplay can be designed to meet the diverse needs of seniors in the game.

Let's all unleash our creativity and give it a try together!

 

> App Instructions

1. Reaction & Attention

Whack-a-Mole

1. In the game, each round will randomly light up a target light or a distraction light. Players need to sense the target light to proceed to the next round. The game continues in this pattern until all rounds are completed.

2. The time it takes to complete all rounds is used as a measure of the player's reaction speed.

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Quick Eye & Hand

1. In the game, the target lights or distraction lights will light up randomly. Players need to sense all the target lights that appear during the game time. Missing a target light or sensing a distraction light will decrease the accuracy rate.

2. The accuracy rate is used as a measure of the player's reaction speed.

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2. Cognition & Memory

Sharp Memory

1. At the start of the game, the question lights will light up first, and the player must remember the order of the positions or patterns in which it appeared. Then, the player needs to sense the oplate in the correct order.
When the order is incorrect, the accuracy rate will decrease.

2. The accuracy rate is used as a measure of the player's memory.

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Matching Pairs

1. In the game, the oplate that the player senses will reveal the hidden light pattern. Finding the same light pattern is considered a successful match, and the game ends when all pairs are matched.

2. The time it takes to complete the game is used as a measure of the player's memory.

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3. Limb control & coordination

Target Driving

1. When you rotate the No. 1 oplate in your hand, the indicator light will move among the other oplates simultaneously. Move the indicator light to the position of the target light and stay there for a period of time until the light signal disappears.

2. The time it takes to complete the game is used as a measure of the player's physical flexibility.

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Hands Tango

1. Players need to perform actions according to the light signal.

2. The time it takes to complete the game is used as a measure of the player's physical flexibility.

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4. Cooperation & Competition

Toss Game

1. In the game, the oplates placed at a distance as targets will light up. When the player hits the oplate with a sandbag or ball, the light will go out. See how many oplates you can hit before the game time ends.

2. The game can be used as a battle or team cooperation game.

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Color Flip

1. In the game, the oplates will randomly light up in different colors. Players can sense the oplate to change the color of light. The goal is to turn all the lights into the same color.

2. The game can be used as a battle or team cooperation game.

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5. Recreation

Air Piano

Players can make sounds by sensing the oplate, just like playing a real piano.

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